Heist

Mid-term project

A picture of the Heist game.

Heist is a stealth based game focusing on sneaking around a palace to hack terminals and steal the treasure inside the palace. There are three terminals with different trials to reach them.

My role for the project was to deal with all things relating to the enemies. I programmed the enemy AI, the state machine, the state indicator, the vision cone, the x-ray shader, as well as other smaller tasks.

To achieve this, our group did several industry standards such as agile development practices including sprint planning, design documents, and scrum meetings.