Luddite is a currency-focused, rogue-like game where players explore dungeons to collect resources and currencies for upgrading gear and weapons. The game features weapon enhancements via tokens, potions, and a variety of minerals and ores.
- Designed and implemented a room-first dungeon generation algorithm to ensure full dungeon connectivity
- Built a questing system that encourages diverse gameplay and rewards player exploration
- Developed custom shaders for in-game objects to enhance visual feedback and immersion
- Used Unreal Engine 5 with C++ and Blueprints for core development
- Managed source control with Perforce and followed agile development with weekly sprints